Tuesday 22 October 2013

Shaun of the Dead Soundtrack (Planning, Process and Evaluation)

Sound effects needed:

  • Footsteps (concrete and shop floor) - Simon - THROUGHOUT
  • Trip (concrete) - (00:01)
  • Footsteps (running) - character - (00:07)
  • Coughing - person - (00:14)
  • Soft groans from zombies - person - could use panning - (00:11 - 00:17)
  • Scratching head - person - (00:19)
  • Opening the fridge - fridge (college/home/Tescos) - (00:26)
  • Cans wobble - energy drink cans - (00:28)
  • Partially closing the fridge - fridge (college/home/Tescos) - (00:33)
  • Simon slips - person - (00:35)
  • Opening the ice cream fridge - fridge (college/home/Tescos) - (00:39)
  • *Grabs cornetto* - object with similar wrapping - (00:41)
  • Closing the ice cream fridge - fridge (college/home/Tescos) - (00:42)
  • *Sigh* - Person - (00:47)
  • Change rattling - copper change - (00:47)
  • Cheesy shop music - YouTube - http://www.youtube.com/watch?v=XKP-KwdT5B8 - (00:20 - 00:48)
       The only sound fx we can't actually create is the shop music, but apart from that, we should be able to create every sound effect.
       We may have to go into a supermarket (like Tesco) to record sound fx for the cans and fridges etc. which may be difficult due to background noise. If this doesn't work we could use the college's fridges or our home fridges. It's easy enough to buy some energy drinks for the can rattles.
       We plan to make the footstep sound fx last, as it will be the hardest to create (due to timing).
       We can use panning for the zombie noises and the shop music, as Simon moves around the store while it is playing and so, realistically, it will sound louder or quieter depending on where he is in relation to the radio.
       We can also use levels in Final Cut to change the volume of each sound effect to make it more realistic.
       We've decided to get the slipping noise off of the Internet, because when we tried to record it it sounded very unrealistic. Ellie and I have started the project whilst Kayleigh is on holiday. We've done all of the basic sounds, like the sighs and coughing. We've also sorted out the panning and the levels of the shop music. 
       We've also gotten a clearing throat sound effect from the internet (http://soundbible.com/782-Clearing-Throat-Male.html), because we were unable to produce a decent sound ourselves - UPDATE - We're not using said sound effect, because it doesn't fit in with the rest of the FX (we can get away with not using it).
       Tescos has too much background noise for us to be able to get high quality fridge sound fx, so we've got some fx from freeSFX.co.uk. We will still be able to do the can fx though. We've made a sound effect for the opening of the fridge door using the college double doors in our corridor. The fridge humming sound we sourced from YouTube.
       We've decided to try and find some footstep sound fx from the internet, because we're having trouble creating a realistic sounding effect that is in time with the character's movement on the video. The sound fx I've used: http://www.youtube.com/watch?v=8D9rcNUASJA - I need to find a similar sound effect for when the character is walking in the shop. I don't want to use the same effect, because walking on concrete makes a different sound to walking on a shop floor. *UPDATE* Unfortunately I was unable to find a suitable footstep sound effect for when the character is in the shop, so I will have to use the concrete one. I will try to adjust it in Final Cut to make it sound a little different.
       We borrowed a can from Ryan and used it to make the can rattles in the fridge. They turned out surprisingly well.
       Now that we've got most of the basic sound fx, I've started looking for ambient sounds such as police sirens (http://www.youtube.com/watch?v=veuhtuNmjOk) and screaming (www.youtube.com/watch?v=BFqHyCoypfM).

FINISHED VIDEO: http://www.youtube.com/watch?v=X82pBvvex0I&feature=youtu.be
       
Evaluation:

       Overall the process of making the soundtrack for Shaun of the dead was quite simple. It only required a few props (change, a can and the corridor doors), which we were able to get a hold of easily. In the end we ended up creating roughly 65% of all our sound fx (11/17). Some of the sound fx we originally planned to do we didn't end up using (such as the cough) because it didn't fit with the sequence.
       We decided to do the easier sound fx first and get them into the sequence. By doing this we managed to finish the project in time, as if we'd tried to do the harder sound fx first (like the footsteps) we may have spent too much time on it and not left enough time for the rest. Originally, myself and Ellie went out to get the first few sound fx (Kayleigh was on holiday). Once Kayleigh was back we'd sorted most of the sound fx, so I started to edit the sequence whilst Ellie and Kayleigh went out to re-record any unusable sound fx/ any sound fx we hadn't done yet. If we'd all gone out to get the extra fx we wouldn't have finished the project in time. Everyone took part in the editing. Ellie and Kayleigh both tried to use key frames to control the panning and we perfected it as a team. I put the general sequence together (made sure the sound fx were in time etc. whilst they finished off other work for the unit).
       I think that we could've made a higher percentage of the sound fx if we'd had more time - we had to source the footsteps from the internet because of the lack of time. It was taking to long to try and record some decent footsteps in a quite environment that we in time with the characters. I don't think I was able to get the footsteps exactly in time with the character's footsteps, because it was hard to tell exactly when he was stepping (for most of the clip you don't see his feet). The footsteps in the sound effect varied in volume so it was hard to hear when they were in time. If we were to do this project again, we would try to make our own sound effect for the footsteps, because we'd be able to get it exactly in time. Originally, we did try to add the silent clip to Dropbox so that we could watch it in a quiet place and walk in time with it. However, the video wouldn't appear in Ellie's Dropbox or her Google Drive and the bluetooth on the iMac wouldn't connect to her phone, so there was no way for us to do that. If the Mac room was quiet enough we would've been able to record it by watching the video on the computer, but everyone else was working in the room and we couldn't ask them to leave.
       In addition, I would only source sound fx from YouTube or http://www.soundsnap.com, because I've found that they supply the best quality sound fx. They also carry a larger range of sound fx, so instead of searching many sites that may require payment etc. or the sound fx don't work, I can just search the two sites - saving time.
       I've learnt a lot about panning in this project and I would definitely use these new skills in future projects in this unit and all of the others.

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